Project Milestone Phase 2 Launch

Posted February, 9 2026



This is the largest update we have ever made to the game. Every single profession has been affected in some way. Thank you to everyone who tried out the beta and submitted bug reports and feedback. Your support has been invaluable.

Project Milestone is divided into three phases:
✓ Phase 1: Botanist.
✓ Phase 2: Divide each profession into distinct milestones and improve balancing.
• Phase 3: Add milestone rewards and alternative leveling methods in the form of: multiplayer world events, bounties, dungeons and cosmetics.

The focus of phase 2 (this update) is:
  1. Divide each profession up into distinct milestones, with no content repetition within a milestone.
  2. A huge number of balancing improvements and fixes. Because of how interlinked all the different parts of the game are, this has been a complex undertaking as you can see from the patch notes below.
  3. Start to make leveling up feel more rewarding, by introducing 'milestone rewards' when you reach a new milestone. This will be further improved on in phase 3.
  4. Start to make the different milestones feel more distinct, by introducing new ways of leveling up as you progress. This will be further improved on in phase 3.

Below is a summary of all the changes in this update.

GLOBAL CHANGES
BALANCING CHANGES
SHOP CHANGES
We want the different professions to feel interlinked, and we want player-to-player trading (and the lone wolf vs guild member decision) to be meaningful.

Previously every input you could possibly want was available to buy from a shop, which detracted from this goal. For example leveling up your fisher to get the fish you need for chef feels less meaningful when you can just always buy the fish instead.

The update already improves this somewhat by better highlighting the profit difference between buying items and collecting items, but we have decided we should go further by making it so a small number of items can't be purchased from shops at all. This way leveling up your fisher doesn't just increase your chef profit, but opens up new recipes that you can't do at all otherwise.

We have only done this for a small number of items as we don't want to spoil things for those players who enjoy focusing on a single profession, but we feel this is an important step towards interlinking the professions and improving the player economy.

To further emphasize this, the items you can't buy are also the ones which give the best rate of XP in the target profession.

The following ingredients are no longer sold in shops, but can still be traded with other players:
- Nettle (used to make Infernae Strength Potions)
- Wrack (used to make Infernae Strength Potions)
- Shark Jaw (used to make Guardian shields)
- Beetle (used to fish Wraddock)
- Gurnard (used to make Gurnard Soup)
- Sturlet (used to make Roasted Sturlet)
- Hickory (used to make Hickory Posts)
- Hornbeam Branches (used to make Hornbeam Toys)
- Ash Planks (used to make Guardian shields)
- Haleberries (used to make XP Hopeforest Potions)
- Dock Leaf (used to make XP Hopeforest Potions)
- Geckoplant (used to make Wealth Potions)
- Shimmerbean (used to make Wealth Potions)
- Duraben (used to make Cryoknight shields)
- Deathstone (used to make Hammermage shields)
- Gold (used to make Gold Jewelry)
- Alabaster (used to make Alabaster Candlesticks)

PAST ACTION CHANGES
When you reach a new milestone, all the activities upgrade to the new milestone at once. The aim here is to give a 'new game plus' feel to the next milestone. However, you may at times still want to play content from a previous milestone. As a consequence we have made a few changes to how you select past actions.

BOUNTY CHANGES
PROFESSION EQUIPMENT CHANGES

Action boosts

You can activate an action boost in one of two ways:
  1. Start the action as normal, and then click on the green icon that appears in the middle of the action progress indicator.
  2. 'Prime' the profession equipment before you start the action by clicking on the 'Prime' button in the profession equipment interface.
PASSIVE CHANGES
COMBAT CHANGES
WEAPON CRAFTING CHANGES
FORAGER CHANGES
FISHER CHANGES
CHEF CHANGES
ALCHEMIST CHANGES
BOTANIST CHANGES
WOODCUTTER CHANGES
CARPENTER CHANGES
MINER CHANGES
BONEWRIGHT CHANGES
BLACKSMITH CHANGES
STONEMASON CHANGES
DETECTIVE CHANGES
LEATHERWORKER CHANGES
MERCHANT CHANGES


GET IT ON